AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in France, Q3 2021
A review of the performance of the top 5 snake games on the Android platform in France during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 snake games on the Android platform in France showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games experienced a steady increase in weekly revenue, peaking at approximately $44 in mid-August before tapering off to around $26 by the end of September. Weekly downloads for the game saw a peak of 24.6K in early August but gradually declined to 13.2K by the end of the quarter. Meanwhile, weekly active users started at 67.2K at the beginning of July, peaked at 96.8K in early August, and then settled at around 75.3K by the end of the period.
slither.io showed relatively stable weekly revenue, fluctuating between $1 and $17 throughout the quarter. The game’s weekly downloads peaked at 12.3K in mid-August but dropped to 6.6K by the end of September. Weekly active users for slither.io started strong at 116.7K at the end of June, peaked at 135.3K in mid-August, and then decreased to 92.5K by the end of the quarter.
Gravity Noodle saw a brief spike in weekly revenue, reaching $25 in late July, but reported no earnings in September. The game’s weekly downloads peaked significantly at 44K in mid-July before declining sharply to just 161 by the end of September. Active users also showcased a similar trend, peaking at 53.5K in late July and declining to 1.8K by the end of the quarter.
Worms Zone .io - Hungry Snake experienced a notable increase in weekly revenue, reaching a peak of $90 in early August and maintaining around $65 towards the end of September. Weekly downloads saw a peak of 12.2K in mid-July but gradually decreased to 5.5K by the end of the quarter. The game’s weekly active users peaked at 108.3K in late July and remained relatively high, with a slight decline to 78.9K by the end of September.
Snake Arena: Snake Game 3D had a modest performance in weekly revenue, peaking at $10 in early September. The game’s weekly downloads reached a high of 7.9K in late August but declined to 2.9K by the end of September. Weekly active users for Snake Arena peaked at 14.9K in late August, with a decrease to 7.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, please visit Sensor Tower.